Morbus: The Burden of the Apothecary
A top-down plague simulation RPG set in a living medieval tapestry.

Publisher: Introverse Interactive
Release date: To be announced
Platforms: Windows, Steam Deck
Price: To be announced (below 10 USD / EUR)
Genre: Plague simulation RPG, adventure
Languages: English, French, Italian, German, Spanish, Czech, Polish, Russian, Ukrainian
Website: https://introverseinteractive.com/morbus/
Press kit: https://introverseinteractive.com/press/morbus/

SHORT DESCRIPTION
A top-down plague simulation RPG set in a living medieval tapestry. Play the last apothecary in a dying town treating the sick, containing the outbreak, and navigating the politics of factions who'd sooner see you burn.

DESCRIPTION
Explore a dying town in a 2D top-down world on a tapestry during the times of the Black Death. Treat townsfolk for several maladies and plagues. Talk to them and get to know their worries and fears. Accept quests and learn what is really happening beneath sermons, rumors and fear. Keep in mind: time moves forward. Days pass quickly.

The town is divided, and treating folks becomes political. Supporting one faction might close doors with another, or worse, draw the Inquisition's attention to you. A complex reputation system reflects most of your actions and decisions. Your actions also feed the infection simulation, so every playthrough turns out differently, with endings ranging from a city collapse to a town-wide celebration. Or your execution.

FEATURES
- **A 2D top-down plague simulation** in a town on a tapestry during the Black Death, where time keeps moving.
- **Treat patients using gruesome methods** like bloodletting, cupping, leeches and other very questionable procedures.
- **Reduce the spread of infection** by burning corpses, hunting rats, crashing parties and gatherings. And of course blowing up bridges.
- **Play the sides:** a reputation system across three factions, with the Inquisition watching.
- **Grow into a famous healer:** learn new treatments and unlock tools and skills through quests and exploration.
- **Every playthrough is different:** your actions drive the infection simulation.
- **Multiple endings** depending on the faction you support and how you perform.
- **A unique art style** inspired by the Apocalypse Tapestry (*Tenture de l'Apocalypse*).
