← Morbus: The Burden of the Apothecary
Everything you need to write about or cover Morbus: The Burden of the Apothecary. All material on this page may be used for editorial coverage of the game.
Open the full press kit on Google Drive
A top-down plague simulation RPG set in a living medieval tapestry.
A top-down plague simulation RPG set in a living medieval tapestry. Play the last apothecary in a dying town treating the sick, containing the outbreak, and navigating the politics of factions who'd sooner see you burn.
Explore a dying town in a 2D top-down world on a tapestry during the times of the Black Death. Treat townsfolk for several maladies and plagues. Talk to them and get to know their worries and fears. Accept quests and learn what is really happening beneath sermons, rumors and fear. Keep in mind: time moves forward. Days pass quickly.
The town is divided, and treating folks becomes political. Supporting one faction might close doors with another, or worse, draw the Inquisition's attention to you. A complex reputation system reflects most of your actions and decisions. Your actions also feed the infection simulation, so every playthrough turns out differently, with endings ranging from a city collapse to a town-wide celebration. Or your execution.
A unique and special style inspired by the breathtaking Apocalypse Tapestry (Tenture de l'Apocalypse). Woven stillness from the style of this medieval "comic" is brought to life and transformed into a historically highly inaccurate adventure.
"Bloodletting is a precise and top of the line procedure, able to cure almost all maladies." — Gustaf v. Zwickau
"Everyone hated that." — Anonymous witness of a bloodletting procedure
"You are not an apothecary. Yet." — Hildegard, Midwife
The trailers "Gameplay Preview" and "Demo Trailer" can be watched on the Steam store page. The short gameplay clips below are free to download and use.
Click a screenshot for the full 1920×1080 image.
Introverse Interactive is the solo studio of Viktor Pekar, a game developer based in Berlin. He founded it in 2025, after more than ten years of working as a professional game developer on everything from mobile games to large MMOs. His previous release is Flight Assist Off Race, a zero-gravity racer for the Playdate.
Founders supported by Press Start: Games Founding Grant, a project by game – The German Games Industry Association and Stiftung Digitale Spielekultur, funded by the Federal Government Commissioner for Culture and the Media.
Press, creator and key requests: contact (@) introverseinteractive.com
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