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Morbus: The Burden of the Apothecary — Press Kit

Everything you need to write about or cover Morbus: The Burden of the Apothecary. All material on this page may be used for editorial coverage of the game.

Open the full press kit on Google Drive

Fact sheet

Title
Morbus: The Burden of the Apothecary
Developer
Viktor Pekar / Introverse Interactive, Berlin, Germany
Publisher
Introverse Interactive
Release date
To be announced
Demo
Planned for Q1 2027
Platforms
Windows, Steam Deck
Store
Steam
Price
To be announced (below 10 USD / EUR)
Genre
Plague simulation RPG, adventure
Players
Single-player
Input
Full controller support (gamepad recommended)
Languages
English, French, Italian, German, Spanish, Czech, Polish, Russian, Ukrainian
Website
introverseinteractive.com/morbus
Press contact
contact (@) introverseinteractive.com

Description

In one sentence

A top-down plague simulation RPG set in a living medieval tapestry.

Short

A top-down plague simulation RPG set in a living medieval tapestry. Play the last apothecary in a dying town treating the sick, containing the outbreak, and navigating the politics of factions who'd sooner see you burn.

Long

Explore a dying town in a 2D top-down world on a tapestry during the times of the Black Death. Treat townsfolk for several maladies and plagues. Talk to them and get to know their worries and fears. Accept quests and learn what is really happening beneath sermons, rumors and fear. Keep in mind: time moves forward. Days pass quickly.

The town is divided, and treating folks becomes political. Supporting one faction might close doors with another, or worse, draw the Inquisition's attention to you. A complex reputation system reflects most of your actions and decisions. Your actions also feed the infection simulation, so every playthrough turns out differently, with endings ranging from a city collapse to a town-wide celebration. Or your execution.

Features

The factions

The art style

A unique and special style inspired by the breathtaking Apocalypse Tapestry (Tenture de l'Apocalypse). Woven stillness from the style of this medieval "comic" is brought to life and transformed into a historically highly inaccurate adventure.

Quotes from the game

"Bloodletting is a precise and top of the line procedure, able to cure almost all maladies." — Gustaf v. Zwickau
"Everyone hated that." — Anonymous witness of a bloodletting procedure
"You are not an apothecary. Yet." — Hildegard, Midwife

Videos

The trailers "Gameplay Preview" and "Demo Trailer" can be watched on the Steam store page. The short gameplay clips below are free to download and use.

The plague simulation ∘ MP4
Treatments ∘ MP4
Factions ∘ MP4
Progression ∘ MP4

Screenshots

Click a screenshot for the full 1920×1080 image.

Morbus: The Burden of the Apothecary screenshot 1 Morbus: The Burden of the Apothecary screenshot 2 Morbus: The Burden of the Apothecary screenshot 3 Morbus: The Burden of the Apothecary screenshot 4 Morbus: The Burden of the Apothecary screenshot 5 Morbus: The Burden of the Apothecary screenshot 6 Morbus: The Burden of the Apothecary screenshot 7 Morbus: The Burden of the Apothecary screenshot 8 Morbus: The Burden of the Apothecary screenshot 9 Morbus: The Burden of the Apothecary screenshot 10 Morbus: The Burden of the Apothecary screenshot 11

Logos & key art

Morbus: The Burden of the Apothecary key art
Key art ∘ JPG
Morbus: The Burden of the Apothecary logo
Game logo ∘ PNG, 3000×3000
Introverse Interactive logo
Studio logo ∘ PNG

About the developer

Introverse Interactive is the solo studio of Viktor Pekar, a game developer based in Berlin. He founded it in 2025, after more than ten years of working as a professional game developer on everything from mobile games to large MMOs. His previous release is Flight Assist Off Race, a zero-gravity racer for the Playdate.

Funding

Founders supported by Press Start: Games Founding Grant, a project by game – The German Games Industry Association and Stiftung Digitale Spielekultur, funded by the Federal Government Commissioner for Culture and the Media.

Press Start: Games Founding Grant, game, Stiftung Digitale Spielekultur and the Federal Government Commissioner for Culture and the Media

Contact

Press, creator and key requests: contact (@) introverseinteractive.com

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